Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. Contact Sales if your project requires a support plan.

Do c# postevent commands bypass game-defined aux-sends?

0 votes
I'm using Wwise 2018.1.0 with Unity 2018.1.5f1, and trying to get reverb environments working properly in my project.
It seems that anything I'm triggering using the built-in Ak Event (Scripts) components are functioning as desired, but everything I post using AkSoundEngine.PostEvent( ); seems to ignore the aux-send path. Is this an intended functionality, and are there work-around for this that wouldn't involve entirely restructuring my project?

- Colin
asked Dec 17, 2018 in General Discussion by Colin V. (100 points)

Please sign-in or register to answer this question.