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Do c# postevent commands bypass game-defined aux-sends?

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I'm using Wwise 2018.1.0 with Unity 2018.1.5f1, and trying to get reverb environments working properly in my project.
It seems that anything I'm triggering using the built-in Ak Event (Scripts) components are functioning as desired, but everything I post using AkSoundEngine.PostEvent( ); seems to ignore the aux-send path. Is this an intended functionality, and are there work-around for this that wouldn't involve entirely restructuring my project?

- Colin
asked Dec 17, 2018 in General Discussion by Colin V. (100 points)

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