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[Unreal] How can I tell if an event is currently active/playing

0 votes
I often want to know if the audio associated with an event is still active. How can I do this?

I don't have an exclusive emitter/listener for this, I'm using a emitter/listener pair that I use for all 2D audio.
asked Jan 21, 2019 in General Discussion by Ben H. (230 points)

1 Answer

0 votes
It's amazing that questions in this forum barely get any answers. Here it goes:

In AkAudioDevice there are two functions for this.

IsPlayingIDActive and IsEventIDActive. The first takes two arguments (Audio Event's shortID and playingID) the second just takes the Audio Event's shortID.

I don't understand the difference completely, I got to this page looking for an answer perhaps you'll be able to help me out as well. Perhaps since Event's have multiple medias, the playingID is associated to a specific media and not just the event itself.
answered 2 days ago by António M. (180 points)