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Unity Audio Sources break the instant Wwise is Integrated, what should I do?

+1 vote

So, I have a project a decent way into development that I'd like to use Wwise for. So far, audio has been used the traditional way by using audio sources and clips that are coded to play when things happen in game. I'd like to switch over to Wwise. However, I'd like to be able to re-do these sound effects bit by bit rather than lose all of the audio immediately for a few different reasons.

When I integrate Wwise using the launcher, my unity project loses all capabilities of playing sounds using audio sources. It's not just that I can't hear anything, but audio sources will no longer play at all (I can tell because Unity's mixer shows no audio from any source). I haven't done anything in Wwise yet, so that may be the issue, but whatever the case is, my current state is that I have just integrated Wwise and have made no changes. Is there anyway I can get audio to play from audio sources again?

asked Jan 24, 2019 in General Discussion by Joseph Nied (120 points)

1 Answer

+2 votes
Check to make sure WWise didnt turn off your unity Audio.

Edit->Project Settings->Audio Settings -> Disable Unity Audio
answered Jan 28, 2019 by Mike S. (260 points)