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How to create spline shape for volumetric audio emitter

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Awfully basic question, I know, but I need the dots closer together in the instructions for implementing the spline base audio emitter as written up on this blog. I'm familiar with bezier shapes, but I'm not seeing how I create these in UE4 to operate in the Blueprint for these volumetric audio emitters. I have Wwise installed and UpdatedSplineEmitterPlusMeshEmitter loaded in my UE4 project. Now what? Big thanks for throwing a bone.


asked May 11, 2019 in General Discussion by Benjamin V. (100 points)

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