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How to trigger a oneshot by RTPC and make it play till the end, even if RTPC moves out of the "trigger" range

0 votes
Hello,
We use a blend container for triggering footsteps sounds.
There are 3 different speeds crouch, walk, sprint
Crossfade between the assets is controlled by "object_speed" RTPC.
During the crossfade for example from sprint to walk Wwise interrupts sprint footstep instantly and play the walk footstep.
Is it possible to make it play old (sprint) footstep till the end?

Thank you,
Andrey
asked Jul 5 in General Discussion by Andrew N. (200 points)

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