Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

[Unity] Distance relative to the player, panning relative the camera

0 votes

let's say, in a third person game, the Listener is on the Player instead of the Camera. Is there a way to have all 3D panning relative to the Camera, but attenuations calculated based on the distance between audio sources and the Player ?

asked Aug 2 in General Discussion by Minh H. (100 points)

1 Answer

0 votes
You might like to try setting the forward/up vectors of the listener to be those of the camera while keeping the position vector that of the player when you set your listener position from code.


answered Aug 6 by Dan M. (1,940 points)