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Community Q&A

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Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Create only one default listener for multiple PlayerCameraManagers in Unreal

0 votes
Hi Everyone:

We are experiencing an issue with the unreal plugin in our local coop game. So by default the plugin code creates a default audio listener when a new local PlayerCameraManager is added, in our case, when we add a new local player and a new listener is created, what ends up happening is that whenever an audio plays, it plays twice, one for each listener. Our game is local coop with no splitscreen, is there a way to handle this case without having to modify the plugin code? Maybe we have some setup wrong or something, I assume this would be a common case for many games.
asked Sep 30 in General Discussion by Daniel P. (100 points)

1 Answer

0 votes

> in our case, when we add a new local player and a new listener is created, what ends up happening is that whenever an audio plays, it plays twice, one for each listener.

When you create a new player, check if it's local or networked. If it's networked, disable the Wwise listener.

 

 

answered Oct 5 by Sally P. (340 points)
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