I have a problem starting the Unreal project in Oculus Quest.
First, when I open the Unreal project, I receive a message that says: the wwise plugin was designed for compilation 4.23.0. Do you try to load it anyway?
and I say yes.
Then everything works fine until I try to start it in Oculus Quest and then is when the following window appears: the following modules are missing or are built with a different engine version: AkAudio AudiokineticTools Do you want to rebuild them now?
and then another fatal error window appears.
I'm using UE4.23.1 custom Oculus-provided version which is compiled in C ++ and compiled for Vulkan downloaded from the official Oculus website.
I have installed the Wwise plug-in from the Wwise launcher, Unreal Engine and selecting the Unreal project and integrating the plugin in the same way I did in a previous test project in which everything worked perfect even by launching the Oculus Quest.
I think the rebuild of Wwise integration plug-in will be the solution, but I'm sorry about my ignorance on how to do that.
I would greatly appreciate if someone explaine to me the steps I have to take, because I see this https://www.audiokinetic.com/library/edge/?source=UE4&id=building.html but I don't know what to do.
Could anyone help me to do that?
Thanks in advance.