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UE4 Editor doesn't close because of WWise loading pck files

0 votes
Hi

We have upgraded our UE4 from 4.23 to 4.24 and we have now noticed a new issue with the pck file format. When using that package file for our sound data the editor won't close properly. It hangs in FAkSoundEngineInitialization::Finalize on the following line : StreamManager->Destroy();. This is due to the threading code in AkIOThread.cpp not being to quit because there is still a file async request in a work queue.
We got around this problem by making sure that UnloadAllFilePackages is called when the engine is exiting by linking it to a delegate.
Has anyone else encountered an issue with this ?
Also why isn't UnloadAllFilePackages always called on exit currently ?

Regards
Pascal.
asked Apr 8, 2020 in General Discussion by Pascal G. (100 points)

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