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Where is the default path of Wwise_IDs.h ?

0 votes
Hello,

Simple question (I think): Where is the default path of Wwise_IDs.h ?
I modified the path it and I can't find where to put it. I think it causes me little problems ...

Besides, little bonus question: What is this file used for ?

Have a good day
Théophile Demarcq
asked Apr 16, 2020 in General Discussion by Théophile Demarcq (1,550 points)

2 Answers

0 votes

Hey Théophile, 

You specify the path to the Wwise_ID's in the SoundBank Settings > Header file path: 
If you cannot find it there, maybe you're overriding the Project SoundBank Settings in the SoundBank Manager? 

The Wwise_IDs contains all the required IDs needed in the game. In case you ever need to find out what ID refers to what Event, State and so on, opening that up and searching for the ID is a pretty quick way to get that info. 

Let me know if you find it.

answered Apr 17, 2020 by Mads Maretty S. (Audiokinetic) (38,720 points)
OK thanks for your answer.
But in fact, my question was: Where is the default Wwise_IDs.h supposed to be located in the Wwise project tree. I had to make an error while modifying the access path and now I do not know where to deposit this file.

Thank you
+1 vote
 
Best answer
Hi Theophile,

The Default,  header file path is the GeneratedSoundBanks folder of your project.

It is only generated  if you have,  Generate header file,   ticked in the Soundbank Settings.

There is no reason to ever modify this file manually, just regenerate your file banks and if it it not there it will be regenerated.

I hope this answers your question.
answered Apr 20, 2020 by Simon P. (590 points)
selected Apr 21, 2020 by Théophile Demarcq
Hello,

Thank you so much !

I had found the answer simply by creating a new project and looking where it should be placed by default ...
I probably had to change it while trying to correct problems ...
...