Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

EntryPointNotFoundException OSX, Unity 2019.2

0 votes
I am getting the following error on OSX during initialization in a build.  Unity 2019.2.  We have had any issues on other platforms, so I am not quite sure what may be setup incorrect.  Please help!

EntryPointNotFoundException: Unable to find an entry point named 'CSharp_AkInitSettings_bDebugOutOfRangeCheckEnabled_set' in 'AkSoundEngine'.
  at AkSoundEnginePINVOKE.CSharp_AkInitSettings_bDebugOutOfRangeCheckEnabled_set (System.IntPtr jarg1, System.Boolean jarg2) [0x00000] in <00000000000000000000000000000000>:0
  at AkInitSettings.set_bDebugOutOfRangeCheckEnabled (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0
  at AkCommonAdvancedSettings.CopyTo (AkInitSettings settings) [0x00000] in <00000000000000000000000000000000>:0
  at AkCommonPlatformSettings.get_AkInitializationSettings () [0x00000] in <00000000000000000000000000000000>:0
  at AkWwiseInitializationSettings.InitializeSoundEngine () [0x00000] in <00000000000000000000000000000000>:0
  at AkSoundEngineController.Init (AkInitializer akInitializer) [0x00000] in <00000000000000000000000000000000>:0
  at AkInitializer.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
asked Jun 29 in General Discussion by Jason T. (100 points)

Please sign-in or register to answer this question.

...