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EntryPointNotFoundException OSX, Unity 2019.2

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I am getting the following error on OSX during initialization in a build.  Unity 2019.2.  We have had any issues on other platforms, so I am not quite sure what may be setup incorrect.  Please help!

EntryPointNotFoundException: Unable to find an entry point named 'CSharp_AkInitSettings_bDebugOutOfRangeCheckEnabled_set' in 'AkSoundEngine'.
  at AkSoundEnginePINVOKE.CSharp_AkInitSettings_bDebugOutOfRangeCheckEnabled_set (System.IntPtr jarg1, System.Boolean jarg2) [0x00000] in <00000000000000000000000000000000>:0
  at AkInitSettings.set_bDebugOutOfRangeCheckEnabled (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0
  at AkCommonAdvancedSettings.CopyTo (AkInitSettings settings) [0x00000] in <00000000000000000000000000000000>:0
  at AkCommonPlatformSettings.get_AkInitializationSettings () [0x00000] in <00000000000000000000000000000000>:0
  at AkWwiseInitializationSettings.InitializeSoundEngine () [0x00000] in <00000000000000000000000000000000>:0
  at AkSoundEngineController.Init (AkInitializer akInitializer) [0x00000] in <00000000000000000000000000000000>:0
  at AkInitializer.OnEnable () [0x00000] in <00000000000000000000000000000000>:0
asked Jun 29 in General Discussion by Jason T. (100 points)

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