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Building Banks in Unreal 4.25 ans Wwise 2019

0 votes
Hello,

we are currently working on Unreal 4.25 and Wwise 2019.2.3

As we started our project before updating the version of Unreal and Wwise, we are keeping the classic pipeline of building banks, and not using the new bank-free pipeline.

But, since the changing of version, anytime I want to build a specific bank from unreal, whatever I chose 1 bank or 10, it will always build ALL the existing banks, and it begins to be difficult to work with several sound designer on the same project. Is it a known issue? There is way to avoid it?

Thanks,

Lucas
asked Aug 5, 2020 in General Discussion by Lucas R. (100 points)
edited Sep 3, 2020 by Lucas R.

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