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Building a layered ambience system with Ak Room in Unity

0 votes
Hi folks, question about the AK Room component in Unity, specifically using the Room Tone feature.

Say you have one large room and a smaller room within that room. When inside the smaller room I want the Room Tone assigned to the large room to continue playing, and for the Room Tone assigned to the smaller room to be triggered as an additional layer of ambience on top. I would have expected this to happen if both Ak Room components were set to the same priority. What I’m finding however is that no matter what the priority of the smaller room, that the Room Tone assigned to the large room will always stop when entering the small room.

Is there a way to achieve a layered ambience like I described using the Ak Room system, or will I need to use normal triggers and Ak Ambient for the additional layers?
asked Nov 11 in General Discussion by Simon P. (110 points)

1 Answer

+1 vote
Hi
Haven't tried to do this yet but perhaps the following two videos from Cujo Sound may inspire you
https://youtu.be/4Wvujk8IN9o
https://youtu.be/CJAiZuFxjqQ
I hope this helps.
answered Nov 11 by Hou Chenzhong (Audiokinetic) (3,730 points)
Thanks so much, I'll check them out.
These examples aren't using the Ak Room component though, so can i assume that it's not possible to layer ambiences using AK Room for both sounds?
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