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Support and Documentation for Unity API

+1 vote
Hello,

I'm considering purchasing WWISE $600 license for my Unity game, but there are some things I want to make sure of before going forward. I've noticed there is some documentation on Unity integration as well as some basic examples of how to do things in the demos seciton. However, I haven't found any in-depth API documentation telling me what each function does and how to properly use it. In searching for answers I noticed you had a "Unity Integration Forum" link that didn't actually lead anywhere.

So far I'm very impressed with this product, but I simply cannot purchase something that I dont have some means of support for. $1,500 seems a bit steep for support and help with minor questions. Is the Unity Integration Forum that you link in your documentation under construction and will be available at a later time, or is that no longer a feature of WWISE?

I'm asking this because I have questions about the programming side of unity integration. Simple things, such as how to track an event's play time to avoid overlapping sounds. How to properly use the callback manager. The provided demos, while helpful, only lightly glance over things and don't seem to provide a truly in-depth look at how this system works. I'd really like to purchase this product, but as it stands I'm just not sure I'll have the support I'll need to make it worth the cost.
asked Jul 25, 2013 in General Discussion by Charles M. (110 points)

1 Answer

0 votes
Hello,

The documentation within the Unity/Wwise integration plugin refers only to the particulars of this Unity plugin.  The SDK documentation is normally installed with Wwise.  The default folder is Program Files (x86)\Audiokinetic\Wwise [version]\SDK\Help.  Almost all the API calls work the same in Unity than in non-Unity games.

To get you started, you should also take a look at the information available in the Resource section of this website (https://www.audiokinetic.com/resources/).

As for the question about tracking play time to avoid overlapping sounds, this is something that you actually don't have to take care of programatically.  Depending on the situation, you should be able to set that up properly in the Wwise authoring tool, without programmer support.  Check the limiting options for example.  Or maybe the Dynamic Sequence documentation.  It really depends on what you are trying to achieve.  In some specific scenarios you might need the Ak_EndOfEvent callback though.
answered Aug 6, 2013 by Mathieu J. (Audiokinetic) (7,080 points)
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