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How do I restore the "Generate SoundBanks" item in the "Build options" menu in UE4?

0 votes
Hello Audiokinetic,

The "Generate SoundBanks" item recently disappeared from the "Build options" menu in my UE4 editor. Do you know what I could do to restore it?

I am using UE v4.5.1 and Wwise v2014.1 Build 5158. Thanks.
asked Nov 13, 2014 in General Discussion by Johann L. (480 points)

1 Answer

+2 votes
 
Best answer
Never mind, I fixed the issue.

It seems that the integration code for Wwise v2014 with UE4.5 has the following bug:

In "UE4\Engine\Source\Editor\UnrealEd\Private\Editor.cpp" line 514, the "AudiokineticTools" module is loaded by the "UEditorEngine::Init" function.

In "UE4\Engine\Source\Editor\UnrealEd\Private\Editor.cpp" line 547, the "LevelEditor" module is loaded by the "UEditorEngine::Init" function.

In "UE4\Engine\Source\Developer\AudiokineticTools\Private\AudiokineticToolsModule.cpp" line 36, the "LevelEditor" module is required to have been loaded to add the "Generate SoundBanks" item by the "FAudiokineticToolsModule::StartupModule" function.

However, the "LevelEditor" module has not yet been loaded when the "FAudiokineticToolsModule::StartupModule" function executes.

Therefore, the "Generate SoundBanks" item is not added by the "FAudiokineticToolsModule::StartupModule" function.
answered Nov 13, 2014 by Johann L. (480 points)
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