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Wwise/Unity - Should AKWwiseInitializationSettings be checked in to version control?

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Apparently the file UnityProject/Assets/Wwise/ScriptableObject/AkWwiseInitializationSettings.asset is changing on teammates' branches, even though they're not touching audio.  

 

Should we all be checking in this file, only check in for sound designers, or is it better treated as a local one?

asked Feb 12 in General Discussion by Corey B. (180 points)

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