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[Wwise 2021.1.0.7575/Unreal Engine 4.26] Missing UE4Editor-AkAudio.lib

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For the past 2 days, I have been trying to switch to Wwise's Unreal Engine 4 Engine Plugin, since the Game Plugin seems to crash frequently. I followed this installation process (https://www.audiokinetic.com/library/edge/?source=UE4&id=installation.html) to the letter on both my laptop and desktop (which are Windows 10 and Windows 8.1, respectively) only to get the same error whenever I place "AkAudio" into the PublicDependencyModuleNames in [GameName].Build.cs. Here is the output log for the error.

  • Building WwiseCPPEditor...
  • Using Visual Studio 2019 14.27.29111 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  • Building 3 actions with 8 processes...
  •   [1/3] UE4Editor-WwiseCPP-1234.lib
  •      Creating library C:\Users\Jake\Documents\Unreal Projects\WwiseCPP\Intermediate\Build\Win64\UE4Editor\Development\WwiseCPP\UE4Editor-WwiseCPP-1234.lib and object C:\Users\Jake\Documents\Unreal Projects\WwiseCPP\Intermediate\Build\Win64\UE4Editor\Development\WwiseCPP\UE4Editor-WwiseCPP-1234.exp
  •   [2/3] UE4Editor-WwiseCPP-1234.dll
  •   LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Wwise\Intermediate\Build\Win64\UE4Editor\Development\AkAudio\UE4Editor-AkAudio.lib'

 Upon going into the AkAudio folder that is being referenced in the fatal error, there is only a 'Definitions.AkAudio.h' file. I've been at this for quite a long time, and I'm honestly at a loss of what I should do to solve the issue. Can anyone supply me with any insight?

 

 

 

 

 

 

 

asked Apr 6, 2021 in General Discussion by Jake G. (100 points)
edited Apr 7, 2021 by Jake G.

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