For the past 2 days, I have been trying to switch to Wwise's Unreal Engine 4 Engine Plugin, since the Game Plugin seems to crash frequently. I followed this installation process (https://www.audiokinetic.com/library/edge/?source=UE4&id=installation.html) to the letter on both my laptop and desktop (which are Windows 10 and Windows 8.1, respectively) only to get the same error whenever I place "AkAudio" into the PublicDependencyModuleNames in [GameName].Build.cs. Here is the output log for the error.
- Building WwiseCPPEditor...
- Using Visual Studio 2019 14.27.29111 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110) and Windows 10.0.16299.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- Building 3 actions with 8 processes...
- [1/3] UE4Editor-WwiseCPP-1234.lib
- Creating library C:\Users\Jake\Documents\Unreal Projects\WwiseCPP\Intermediate\Build\Win64\UE4Editor\Development\WwiseCPP\UE4Editor-WwiseCPP-1234.lib and object C:\Users\Jake\Documents\Unreal Projects\WwiseCPP\Intermediate\Build\Win64\UE4Editor\Development\WwiseCPP\UE4Editor-WwiseCPP-1234.exp
- [2/3] UE4Editor-WwiseCPP-1234.dll
- LINK : fatal error LNK1181: cannot open input file 'C:\Program Files\Epic Games\UE_4.26\Engine\Plugins\Wwise\Intermediate\Build\Win64\UE4Editor\Development\AkAudio\UE4Editor-AkAudio.lib'
Upon going into the AkAudio folder that is being referenced in the fatal error, there is only a 'Definitions.AkAudio.h' file. I've been at this for quite a long time, and I'm honestly at a loss of what I should do to solve the issue. Can anyone supply me with any insight?