Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Audiokinetic event can't be heard after playing and stopping in Unreal Engine 4 Editor

+1 vote
Hi,

I have a curious issue at the moment with Wwise and Unreal Engine 4. When I open my project, then right click on any of my audiokinetic event in my editor, then click "Play Event", it works just fine. But, after that, if I hit Play (to play the game) in the editor, then Stop, and I try to right-click on any of my audiokinetic event and click "Play Event", I won't hear anything anymore, and that issue will stay until I close the engine and reopen the project, which is a really big annoyance.

By doing some tests, it seems that it really is that sequence of events that triggers the issue, because when I open my project and I DON'T try to ''Play Event'' an audiokinetic event, just start playing the game in the editor, then stopping it, and then I try to ''Play Event'', I hear it. And then if I play the game in the editor again, then stop, and try again to ''Play Event'', the issue is there and I won't here it until I restart the engine.

Let me know if you have questions!

Thank you!
asked Apr 27, 2021 in General Discussion by Maxime V. (140 points)

1 Answer

0 votes
 
Best answer

Thank you for reporting the issue.

This issue was reproduced on our side has been assigned the following ticket number: WG-53110.

We encourage you to report bugs through the Bug Reporter or use the Support Ticket to get direct assistance from our support team.

answered Aug 16, 2021 by Samuel L. (Audiokinetic) (23,220 points)
Hello, I have this exact same issue as well, 2 years after the original post
(Wwise 2022.1.6.8263, Unreal 5.1, Apple MacBook Pro M1 Max)
...