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DLC Considerations when using Event Based Packaging

0 votes
When looking at all the documentation pertaining to DLC and all related topics I noticed that it is all referring to using sound banks, it doesn't seem like it has been updated for some time either. We switched over to using the event based packing workflow and it doesn't seem that any of the documentation applies to that. Does anyone have any ideas or information on how to work with DLCs for the event based packaging?
asked Jun 30, 2021 in General Discussion by Alexander L. (100 points)

1 Answer

0 votes

You are correct the documentation covers the traditional SoundBanks approach.

When it comes to Event Based Packaging, because the assets are proper Unreal assets, you should adopt the same strategy for DLC and patching as the other assets in your project.
This is covered by their documentation.

answered Jun 30, 2021 by Samuel L. (Audiokinetic) (23,300 points)