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unity wwise 怎么实现声音和口型一致?

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类似audio和salsa实现的口型和声音同步
asked Jul 17, 2021 in General Discussion by (130 points)

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Question Translation:

How to use unity+wwise to achieve lip sync?
For example like using the salsa plugin

 

比较简单的方法:可以使用Wwise Meter去捕获语音内容的音量数据,并以此数据直接驱动动画
通常的做法:动画师使用音频资源建立具备Lipsync的动画剪辑数据,随后确保相应的音频内容与动画剪辑同时播放

可参考文档:https://www.audiokinetic.com/zh/library/edge/?source=SDK&id=soundengine_markers.html

 

A simpler approach: you can use Wwise Meter to capture the volume data of the audio content and use it to drive the animation directly
The usual method: the animator uses the audio source to create the animation clip data with Lipsync, and then ensures that the corresponding audio content is played at the same time as the animation clip

You can also refer to the documentation: https://www.audiokinetic.com/zh/library/edge/?source=SDK&id=soundengine_markers.html
answered Jul 19, 2021 by Hou Chenzhong (Audiokinetic) (5,990 points)
selected Nov 18, 2021 by Hou Chenzhong (Audiokinetic)
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