Community Q&A

Where Wwise users help each other out!

Audiokinetic's Community Q&A is the forum where Wwise users ask and answer questions within the Wwise community. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

Unity Music app - Can I automate tempo in Wwise?

0 votes
Hi folks :) New to this forum.

I'm a professional composer, mainly working with some software companies as consultant / content provider.

With one company, we're developing a Unity based VR music app.

It needs to be capable of playing loops, have time stretch to conform to a global tempo set in VR and also pitch shift for transposition. Max 32 voices (32 loops in a buttons based launchpad)

The app is gonna be multiplayer and synchronization (local and network audio streams) is paramount.

Is Wwise the tool to deal with everything audio/music related in this case?

Can Wwise receive tempo automation from Unity? If so, will clips "time stretch" effect adjust accordingly to keep all playing clips in sync?

As a workaround I can imagine Unity can send "playback speed" values (I guess via a RTCP) to all of the sounds playing in Wwise.

I already checked and Fmod doesn't accept tempo automation (AFAIK) and there's no time stretch to be seen.


Thanks a lot for your advice :)
asked Jul 19 in General Discussion by Matias M. (100 points)

Please sign-in or register to answer this question.