I recently switched an unreal project over to event based packaging - the project is UE 4.26.2 and we're using Wwise 2021.1.1.7601.1995, using perforce for version control.
The migration seemed to go smoothly since we only had a test sound bank, which I deleted. Then, I imported a sound file into Wwise and created an event from it, which correctly reflected in the WAAPI picker in UE4.
After all this, I went to Build->Generate Sound Data, but it fails. I tried different combinations of Forcing Asset Synchronization, Clearing Sound data and generating, but no luck.
I get this error
LogAkSoundData: Error: Windows: Media referenced by 'WATERFALL' in SoundBank 'SB_8E4490C98691481FA1E464953BF563D7' not found in any SoundBank
WATERFALL.wav is the test sound I imported. I am playing the event generated from it in a blueprint on BeginPlay and can hear the sound, but Generate Sound Data always fails.
If anyone can shed some light on this, I'd really appreciate it