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Wwise Launcher - Can't add Android as a Deployment Platorm to Unity project?

0 votes
Wwise version: 2021.1.4.7707
Unity version: 2020.3.24f1

I don't seem to be able to add Android as a deployment platform to a Unity project when attempting to modify the Wwise integration from the Unity tab of the Wwise launcher.

When trying to modify the Wwise integration in the Unity tab, the Android checkbox is greyed out, and I can't select it or click on it (my mouse pointer turns into a red 'no entry' symbol).

However in the Wwise project that goes with this Unity project, Android is appearing as one of platforms (alongside Windows) in the Platform Manager View in Project > Platform Manager (SHIFT + ALT + P)

Thank you.
asked Feb 15, 2022 in General Discussion by Tom Bennett (270 points)
reopened Dec 1, 2023 by Tom Bennett
How was Wwise installed in the first place? I cannot reproduce this issue locally.
Are you able to install the Android platform in your Wwise installation first?
Hi Samuel,

Thanks for the response - so admittedly the way I got Wwise installed was not the official way, which I realise might be the cause of a lot of these issues I'm having. I tried installing the Wwise integration in the Unity project using the Wwise Launcher as normal, but the Launcher would get to this part of the installation process and then just indefinitely hang and never complete, even after leaving it going for several hours.

I could install this version of Wwise into other Unity projects with no problem though, so I wasn't sure what the problem was. I think I then tried following some of the instructions in this post: https://www.audiokinetic.com/qa/7683/integration-unity-projects-executing-complete-installation

Unfortunately I can't remember exactly the steps I took as it was a few months ago, but I think I copied over the Wwise folder from inside the Assets folder of an empty Unity project that had managed to integrate Wwise succesfully. This appeared to have worked (I could connect via Wwise profiler and build soundbanks to the unity project), but I have been having a lot of Android issues ever since.

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