Wwise 2013.2 Now Available


Wwise 2013.2 is now available for download (released on October 7th, 2013). This new release focuses on new features, workflow enhancements, performance and bug fixes. Here is an overview of some of the new features.


Level-Based Pricing for Plug-ins

To better serve our level A and level B customers, we have introduced tiered pricing for Audiokinetic plug-ins. Visit licensing page for prices and participating 3rd party plug-ins.

Secondary Output Device

“Secondary Outputs” refers to any of the game controller speakers or headphones that are not the main TV/Speakers. An independent audio mix can be crafted for each secondary output which opens up interesting sound design avenues and game feedback mechanisms.

7.1 Channel Support

Wwise voice pipeline now fully supports 7.1 on Windows, Xbox One and PlayStation®4 which includes sources, panning, effects, meters, multi-channel creator, etc.

Crankcase Audio – REV

REV is a suite of tools and engine physics simulation that allows transforming static recordings of accelerating vehicles into fully dynamic engine simulations. The result of the granular synthesis used by REV is far more exciting and realistic than traditional loop models because they retain all the characteristics of the recordings they are derived from.

15 vehicle models are available at the launch of 2013.2 and this list will expand over time. Game developers can also build their models from their own audio recordings by using the REV Analysis Tool.

Gen Audio – AstoundSound®

GenAudio AstoundSound® represents a set of incredibly realistic 3D audio technologies

  • AstoundSound® 3D RTI transforms any discrete mono audio input into a highly accurate spherical audio experience.
  • AstoundSound® Fold-down transforms a discrete 5.1 mix at the source, and virtually recreates it via a stereo output, allowing for effective virtual surround sound.
  • AstoundSound® Expander works by expanding the stereo signal by virtually placing the left and right stereo sound sources anywhere within the spherical soundscape; above, below, in front or behind the listener, even at greater virtual distances, creating a wider sense of space for the listener.

Improved Support for Xbox One and PlayStation®4

Background music output and XMA/ATRAC hardware codecs are now supported on Xbox One and PlayStation®4.

Workgroup Enhancements

A series of useful enhancements have been added to Perforce and Subversion source control plug-ins:

  • Automatic “mark for add” when importing audio files
  • Wwise project status is shown in the title bar
  • File Manager view now shows files as a hierarchy or as a flat list
  • Revert is now accessible from the Project Explorer view
  • Support for Perforce Streams

Wave Viewer

The Wave Viewer is a lightweight standalone audio file viewer and player application that is particularly useful to compare different versions of the same wave files in Perforce or Subversion.

Miscellaneous

  • SoundBank generation shortcuts
  • The output bus can be linked/unlinked from a platform
  • Import assets to project: When a new Wwise project is created, it’s now possible to select which samples and presets (such as Altiverb IRs, Convolution Reverb, REV models, and SoundSeed Air) should be added to the project.
  • Music Transitions can now be organized in groups.
  • Audio Input plug-in now available for iOS.
  • Now possible to click URLs (http, file, etc...) in list controls like the List View.
  • Now possible to download and extract the files from the installer without having to install Wwise (Administrative Install).

See the release notes for more information on this version.