In this blog, we resurface everything published in September, from what's new with Wwise 2025.1 Beta 3, mixing Baldur's Gate 3 video snippets, game audio deep dives, and more. Let's get started!
Blog Highlights
Wwise 2025.1: What's New | Beta 3 Edition
By Audiokinetic
The Wwise 2025.1 Beta is live and available to install from the Audiokinetic Launcher. Check out the newest Beta 3 improvements! Read more.
Inventorix: From Two-Person Team to Middleware Workflow
By Michal Sinka
Discover how a two-person team achieved polished, professional audio using Wwise for the indie game Inventorix. Read more.
Shaping the Sonic Identity of The Stone of Madness Using Wwise
By David Martínez Bernabé
Sound design played a crucial role in building the immersive, unsettling atmosphere of the game The Stone of Madness. Read more.
Temporal Flexibility With Soundseed Grain
By Earl Scioneaux, III
Learn how Soundseed Grain can give you temporal flexibility, decoupling sound from its original timing for dynamic results. Read more.
Baldur's Gate 3: Rolling for Audio Alchemy
By Audiokinetic
Lifting the hood on mixing Baldur's Gate 3. We published 4 snippets over the course of September, all offering a valuable look into their process! Read more.
Video Highlights
Missed any videos? Catch up on the latest:
- Replay: Wwise Up On Air Hands-On | Wwise 2025.1 Beta 3, Side-chaining & Multiband Dynamics
- New Strata's multitrack SFX collection: WWI Firearms Rifles
- Wwise 2025.1 Similar Sound Search: Full Demo + Record and "Find Similar" Workflow
- Baldur's Gate 3: 3D Audio Bus Restructuring, Side-chaining - Frequency Based Clarity, and Side-chaining Wwise Demo
In other news...
- Looking to join an upcoming workshop? Keep an eye on our Wwise Workshop calendar!
- We'll be at GameSoundCon later this month! You can take a look at our schedule here. We're looking forward to seeing you!
Till next time!
Thank you for being a part of the Audiokinetic community! We always hope to bring you the most relevant and inspiring content.
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