One Minute Wwise | From Audio File to in-game Audio in Unreal

How to import an audio file into Wwise and make it play on collision in Unreal Engine 4.24. No commercials, no lengthy introductions - let's get started!

Let's start fresh and go from this audio file, to having it play in-game in Unreal. To do so, you'll need to...
1. Import the Audio File
2. Prepare it, so it fits your in-game purpose.
3. And then hook up the sounds to some in-game action.
Let's begin. Go to your Wwise Project's Project Explorer. Because we have a sound, and not a piece of music, right-click inside the Actor-Mixer Hierarchy and choose 'Import Audio Files...'. Then add your audio file and make sure it's 'Creating a new' - 'Sound SFX', and not a 'Sound Voice'. Let's have a listen. Notice that it takes a bit of time for the sound to start. But this sound, should be played instantly on collision. So head into the Source Editor and define a later starting position. That's better. Now for the game engine to call this sound, it needs to be an Event. So right-click the sound, make a 'New Event' that plays the sound.
Now head into Unreal. When I press play, this ball will fall and collide with the plane. First, generate the sound data from Wwise. In the blueprint, you'll set the collision hit to call Post Event on itself, and then select the Event. Let's try it out. Now because each minor collision calls the Event, this will sound somewhat unnatural. So let's limit the calls to only collisions with high impact velocity like this. That's it.

Resources:
* Unreal Event-based Packaging: https://hubs.ly/H0rFx0P0
* Wwise Unreal Integration: https://hubs.ly/H0rFx0-0
* Wwise Blueprint Functions: https://hubs.ly/H0rFx180
* Creating Blueprints: https://docs.unrealengine.com/en-US/Engine/Blueprints/UserGuide/Types/ClassBlueprint/Creation
* Using the Source Editor: https://hubs.ly/H0rFx1d0
* Importing a Sound: https://hubs.ly/H0rFw8c0
* Get help! https://hubs.ly/H0rFx1J0

7524 视图

相关视频

11:00

SoundSeed Grain - Product Overview

47:24

Wwise Up On Air - Hands On | Unreal Event-Based Packaging

09:16

MaxAttacks: Wwise Source Editor

相关视频

11:00

SoundSeed Grain - Product Overview

3474 视图
47:24

Wwise Up On Air - Hands On | Unreal Event-Based Packaging

6170 视图

Wwise Tour

每年的巡讲会活动在不同城市举行,届时游戏开发行业的人士(特别是游戏音频专业人员)将齐聚一堂,相互学习和分享最优秀的游戏音频团队的创意成果和专业技能。

邀请我参加下一次 Wwise 巡讲会!