One Minute Wwise | Using Sounds to control Haptic Feedback

How to control the haptic feedback on your controller, with sounds from Wwise. Quick demo of using the Wwise Motion plugin. No commercials, no lengthy introductions - get 'Wwiser' in about a minute.
* Although the demonstration is featuring Wwise 2021.1, the process is the same in Wwise 2019.2. To sign up for Wwise 2021.1 beta, click here - https://hubs.ly/H0CRGMJ0

Let's talk about Wwise Motion. A plugin that allows you to control haptic feedback on your controller from for example a sound. To set it up you need to...
1. Include Wwise Motion in your Wwise Installation...
2. ... create a Wwise Motion Bus...
3. ... and then just route something to it.
First off, note that Wwise Motion has a special license that you can learn much more about on your website. So, start out by installing the Wwise Motion plugin with your Wwise installation. Then in Wwise, create a new top Audio Bus, and set the Audio Device to Wwise Motion. Anything you send to this Wwise Motion Bus will produce haptic feedback. Let's try it out with a Wwise Motion Source, assigned to that Wwise Motion Bus. That's great, but if you're using Audio Sources that needs to be sent to the system output, you can instead create a child Aux Bus and assign the Aux Bus to the sound in the Property Editor. This way, you can add filters or modify the Wwise Motion output, without affecting the playback of the sound. That's it!

Resources:
* Wwise Motion: https://www.audiokinetic.com/products/plug-ins/motion/
* How to install a Plugin: https://www.audiokinetic.com/products/plug-ins/try-for-free/
* Integrating Wwise Motion: https://www.audiokinetic.com/library/edge/?source=SDK&id=integrating_elements_motion.html
* Wwise Motion blog post: https://blog.audiokinetic.com/keeping-it-steady-with-motion-source/
* About Wwise Motion Sources: https://www.audiokinetic.com/library/edge/?source=Help&id=motion_source_plug_in
* (Partly outdated) Video tutorial: https://www.youtube.com/watch?v=tUoMszXw4zo

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