版本
menu_open

Building an Output Structure for Motion

Since motion data has a separate processing pipeline than audio, it requires its own structure of busses. To handle both motion and audio, the Master Mixer hierarchy has been divided into two main branches: one for audio and one for motion. At the top of each of these branches are the following master busses:

  • Master Audio Bus - A top-level output bus where the final mix for audio data is performed.

  • Master Motion Bus - A top level output bus where the final mix for motion data is performed.

You can create an unlimited number of busses under each master bus to re-group the many different sounds, music, and motion objects in your project. When building a bus structure, the same features, rules, and conditions apply to both branches. Since audio and motion are handled differently, all sounds and music objects must pass through the Master Audio Bus and all motion data must pass through the Master Motion Bus.

For more information on building an output structure for motion, refer to Overview.


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅