include/AK/SoundEngine/Common/AkDynamicDialogue.h
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00007 #ifndef _AK_SOUNDENGINE_AKDYNAMICDIALOGUE_H
00008 #define _AK_SOUNDENGINE_AKDYNAMICDIALOGUE_H
00009
00010 #include <AK/SoundEngine/Common/AkSoundEngine.h>
00011
00012 namespace AK
00013 {
00014 namespace SoundEngine
00015 {
00018 namespace DynamicDialogue
00019 {
00022 AK_EXTERNAPIFUNC( AkUniqueID, ResolveDialogueEvent )(
00023 AkUniqueID in_eventID,
00024 AkArgumentValueID* in_aArgumentValues,
00025 AkUInt32 in_uNumArguments,
00026 AkPlayingID in_idSequence = AK_INVALID_PLAYING_ID
00027 );
00028
00029 #ifdef AK_SUPPORT_WCHAR
00030
00031
00032 AK_EXTERNAPIFUNC( AkUniqueID, ResolveDialogueEvent )(
00033 const wchar_t* in_pszEventName,
00034 const wchar_t** in_aArgumentValueNames,
00035 AkUInt32 in_uNumArguments,
00036 AkPlayingID in_idSequence = AK_INVALID_PLAYING_ID
00037 );
00038 #endif //AK_SUPPORT_WCHAR
00039
00042 AK_EXTERNAPIFUNC( AkUniqueID, ResolveDialogueEvent )(
00043 const char* in_pszEventName,
00044 const char** in_aArgumentValueNames,
00045 AkUInt32 in_uNumArguments,
00046 AkPlayingID in_idSequence = AK_INVALID_PLAYING_ID
00047 );
00048 }
00049 }
00050 }
00051
00052 #endif // _AK_SOUNDENGINE_AKDYNAMICDIALOGUE_H
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