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virtual bool AK::SoundFrame::ISoundFrame::GetGameObjectList ( IGameObjectList **  out_ppGameObjectList  )  const [pure virtual]

Get the list of game objects in the sound engine that are known by Wwise.

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Note: Wwise will only be aware of game objects that have appeared in the current session's capture log. As such, the list returned by this function could vary as the Advanced Profiler receives more notifications.
Returns:
True if the operation was successful, False otherwise
See also:
Parameters:
out_ppGameObjectList  Returned AddRef'd pointer to an IGameObjectList interface

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