版本
menu_open

Overview of Libraries and Header Files Contained in the SDK

SDK Input Libraries and Distributed Binaries

The input libraries required to integrate the Wwise Sound Engine are available for each build configuration in its respective platform folders contained in the root of the SDK installation directory. The library directory structure is defined as follows:

  • {Wwise SDK Dir}/{Platform name}/{Configuration name}/lib where
    • {Wwise SDK Dir} is the SDK installation directory
    • {Platform name} is one of the available platform names (Win32, Mac, iOS, ...). A suffix may further refine the CPU architecture or compiler targeted.
    • {Configuration name} is one of the three build configurations (Debug, Profile, Release). Note that the Windows and Mac platforms have three additional configurations (Debug_StaticCRT, Profile_StaticCRT, Release_StaticCRT) that use the static C runtime library instead of the dynamic one. Also, please note that iOS has the following build configurations (Debug-iphoneos, Debug-iphonesimulator, Profile-iphoneos, Profile-iphonesimulator, Release-iphoneos, Release-iphonesimulator). The tvOS platform has the following build configurations (Debug-appletvos, Debug-appletvsimulator, Profile-appletvos, Profile-appletvsimulator, Release-appletvos, Release-appletvsimulator)

For example, Profile libraries for the Windows® platform using Visual Studio 2008 can be found in {Wwise SDK Dir}/win32_vc90/profile/lib.

Refer to Build Configuration for a description of the various libraries contained in this SDK.

Include Files

Header files for the SDK interfaces, types, constants etc. are located in the "include" folder under the SDK installation folder. Subfolders are used to group related files.

You should add "$(WWISESDK)\include" to your project's include directories. You can then include files with paths relative to the "include" directory, for example:

Note.gif
Note: WWISESDK variable is not set on the MAC. You will need to add the Wwise SDK "include/" folder in your XCode project's header search paths.

The various sections in this document list the specific header files that must be included as they introduce new entities.


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅