版本
Classes | |
class | PlaylistItem |
class | Playlist |
Enumerations | |
enum | DynamicSequenceType { DynamicSequenceType_SampleAccurate, DynamicSequenceType_NormalTransition } |
Functions | |
AkPlayingID __cdecl | Open (AkGameObjectID in_gameObjectID, AkUInt32 in_uFlags=0, AkCallbackFunc in_pfnCallback=NULL, void *in_pCookie=NULL, DynamicSequenceType in_eDynamicSequenceType=DynamicSequenceType_SampleAccurate) |
AKRESULT __cdecl | Close (AkPlayingID in_playingID) |
AKRESULT __cdecl | Play (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
Play specified Dynamic Sequence. |
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AKRESULT __cdecl | Pause (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
AKRESULT __cdecl | Resume (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
Resume specified Dynamic Sequence. |
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AKRESULT __cdecl | Stop (AkPlayingID in_playingID, AkTimeMs in_uTransitionDuration=0, AkCurveInterpolation in_eFadeCurve=AkCurveInterpolation_Linear) |
AKRESULT __cdecl | Break (AkPlayingID in_playingID) |
Break specified Dynamic Sequence. The sequence will stop after the current item. |
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Playlist *__cdecl | LockPlaylist (AkPlayingID in_playingID) |
AKRESULT __cdecl | UnlockPlaylist (AkPlayingID in_playingID) |
Dynamic Sequence namespace