目录

AKRESULT __cdecl AK::SoundEngine::Query::GetSwitch ( const char *  in_pstrSwitchGroupName,
AkGameObjectID  in_GameObj,
AkSwitchStateID out_rSwitchState  
)

Get the state of a switch group.

Returns:
AK_Success if succeeded, or AK_IDNotFound if the game object was not registered or the switch group name can not be found
See also:
Parameters:
in_pstrSwitchGroupName  String name of the switch group
in_GameObj  Associated game object ID
out_rSwitchState  ID of the switch