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AKRESULT __cdecl AK::SoundEngine::Query::GetActiveGameObjects ( AkGameObjectsList &  io_GameObjectList  ) 

Fill the provided list with all the game object IDs that are currently active in the sound engine. The function may be used to avoid updating game objects positions that are not required at the moment. After calling this function, the list will contain the list of all game objects that are currently active in the sound engine. Being active means that either a sound is playing or pending to be played using this game object.

See also:
Parameters:
io_GameObjectList  returned list of active game objects.

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