Wwise SDK 2015.1.9
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版本
2023.1.2.8444
2022.1.11.8414
2021.1.14.8108
2019.2.15.7667
2019.1.11.7296
2018.1.11.6987
2017.2.10.6745
2017.1.9.6501
2016.2.6.6153
2015.1.9.5624
Wwise SDK 2015.1.9
Before You Begin
Sound Engine Integration Walkthrough
Samples
Going Further
Reference Materials
What's New?
Android-Specific Information
Windows Store App (Metro) Information
iOS/tvOS-Specific Information
Legal Notices and Copyright Information
Open Source Components in Wwise
Linux-Specific Information
Class List
Class Hierarchy
Class Members
Namespace List
_AKSIMD_LOCAL
AK
AK::Comm
AK::MemoryMgr
AK::Monitor
AK::MotionEngine
AK::MusicEngine
AK::SoundEngine
AK::SoundEngine::DynamicDialogue
AK::SoundEngine::DynamicSequence
AK::SoundEngine::iOS
AK::SoundEngine::Query
AkActionOnEventType
PostEvent
PostEvent
ExecuteActionOnEvent
ExecuteActionOnEvent
PinEventInStreamCache
PinEventInStreamCache
UnpinEventInStreamCache
UnpinEventInStreamCache
GetBufferStatusForPinnedEvent
GetBufferStatusForPinnedEvent
SeekOnEvent
SeekOnEvent
SeekOnEvent
SeekOnEvent
CancelEventCallbackCookie
CancelEventCallback
GetSourcePlayPosition
GetSourceStreamBuffering
StopAll
StopPlayingID
SetRandomSeed
MuteBackgroundMusic
PreparationType
AkBankContent
ClearBanks
SetBankLoadIOSettings
LoadBank
LoadBank
LoadBank
LoadBank
LoadBank
LoadBank
LoadBank
LoadBank
UnloadBank
UnloadBank
UnloadBank
UnloadBank
CancelBankCallbackCookie
PrepareBank
PrepareBank
PrepareBank
PrepareBank
ClearPreparedEvents
PrepareEvent
PrepareEvent
PrepareEvent
PrepareEvent
SetMedia
UnsetMedia
PrepareGameSyncs
PrepareGameSyncs
PrepareGameSyncs
PrepareGameSyncs
IsInitialized
Init
GetDefaultInitSettings
GetDefaultPlatformInitSettings
Term
GetSpeakerConfiguration
GetPanningRule
SetPanningRule
GetSpeakerAngles
SetSpeakerAngles
SetVolumeThreshold
SetMaxNumVoicesLimit
RenderAudio
RegisterPlugin
RegisterCodec
RegisterGlobalCallback
UnregisterGlobalCallback
RegisterGameObj
RegisterGameObj
UnregisterGameObj
UnregisterAllGameObj
SetPosition
SetMultiplePositions
SetAttenuationScalingFactor
SetListenerScalingFactor
SetActiveListeners
SetListenerPosition
SetListenerSpatialization
SetListenerPipeline
SetRTPCValue
SetRTPCValue
SetRTPCValueByPlayingID
SetRTPCValueByPlayingID
ResetRTPCValue
ResetRTPCValue
SetSwitch
SetSwitch
PostTrigger
PostTrigger
SetState
SetState
SetGameObjectAuxSendValues
RegisterBusVolumeCallback
RegisterBusMeteringCallback
SetGameObjectOutputBusVolume
SetActorMixerEffect
SetBusEffect
SetBusEffect
SetMixer
SetMixer
SetObjectObstructionAndOcclusion
StartOutputCapture
StopOutputCapture
AddOutputCaptureMarker
StartProfilerCapture
StopProfilerCapture
AddSecondaryOutput
RemoveSecondaryOutput
SetSecondaryOutputVolume
MultiPositionType
RegisterAllEffectPlugins
RegisterAllSourcePlugins
RegisterConvolutionReverbPlugin
RegisterMcDSPPlugins
RegisteriZotopePlugins
RegisterCrankcaseAudioPlugins
RegisterSoundSeedPlugins
RegisterIOSONOPlugins
RegisterAuroPlugins
RegisterAllCodecPlugins
RegisterAllRumblePlugins
RegisterAllBuiltInPlugins
RegisterAllPlugins
GetIDFromString
Suspend
WakeupFromSuspend
GetWwiseOpenSLInterface
AK::SoundFrame
AK::SpeakerVolumes
AK::StreamMgr
AK::ThreadEmulation
AK::Wwise
AkChannelOrdering
AkSIMDProcessorSupport
FNVHash32
FNVHash30
FNVHash64
AK_ALIGN_DMA
g_fFreqRatio
HasLFE
HasCenter
GetNumberOfAnglesForConfig
ChannelMaskToNumChannels
ChannelMaskFromNumChannels
HasSurroundChannels
HasStrictlyOnePairOfSurroundChannels
HasSideAndRearChannels
BackToSideChannels
ChannelIndexToDisplayIndex
AllocHook
FreeHook
AK_FLOAT_TO_SAMPLETYPE
AK_FLOAT_TO_SAMPLETYPE_NOCLIP
AK_SAMPLETYPE_TO_FLOAT
GetNumNonZeroBits
GetPS4OutputHandle
GetWwiseXAudio2Interface
GetDirectSoundInstance
GetDeviceID
GetDeviceIDFromName
GetWindowsDeviceName
AkFileParser
AKPLATFORM
PlatformID
Namespace Members
File List
File Members
Wwise Help
The Wwise Project Adventure
Wwise Fundamentals
Cube Integration
Sample Project
Wwise Unity Integration
Wwise Unreal Plug-in
其他文档
Strata
ReaWwise
Audiokinetic Launcher
Wwise Audio Lab
Wwise Adventure Game
Game Multimedia Engine (GME)
menu_open
Wwise SDK 2015.1.9
Namespace List
AK
AK::SoundEngine
link
AK
::
SoundEngine
AKRESULT
__cdecl AK::SoundEngine::Init
(
AkInitSettings
*
in_pSettings
,
AkPlatformInitSettings
*
in_pPlatformSettings
)
Initialize the sound engine.
Warning:
This function is not thread-safe.
Remarks:
The initial settings should be initialized using
AK::SoundEngine::GetDefaultInitSettings()
and
AK::SoundEngine::GetDefaultPlatformInitSettings()
to fill the structures with their default settings. This is not mandatory, but it helps avoid backward compatibility problems.
Returns:
AK_Success if the initialization was successful
AK_MemManagerNotInitialized if the memory manager is not available or not properly initialized
AK_StreamMgrNotInitialized if the stream manager is not available or not properly initialized
AK_SSEInstructionsNotSupported if the machine does not support SSE instruction (only on the PC)
AK_InsufficientMemory or AK_Fail if there is not enough memory available to initialize the sound engine properly
AK_InvalidParameter if some parameters are invalid
AK_Fail if the sound engine is already initialized, or if the provided settings result in insufficient resources for the initialization.
See also:
Advanced Sound Engine Integration
AK::SoundEngine::Term()
AK::SoundEngine::GetDefaultInitSettings()
AK::SoundEngine::GetDefaultPlatformInitSettings()
Wii U Initialization
Parameters:
in_pSettings
Initialization settings (can be NULL, to use the default values)
in_pPlatformSettings
Platform-specific settings (can be NULL, to use the default values)
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