Set multiple positions to a single game object. Setting multiple position on a single game object is a way to simulate multiple emission sources while using the ressources of only one voice. This can be used to simulate wall openings, area sounds, or multiple objects emiting the same sound in the same area.
- Returns:
- AK_Success when successful
- AK_InvalidParameter if parameters are not valid.
- See also:
- Parameters:
-
|
in_GameObjectID |
Game object identifier. |
|
in_pPositions |
Array of positions to apply. |
|
in_NumPositions |
Number of positions specified in the provided array. |
|
in_eMultiPositionType |
AK::SoundEngine::MultiPositionType |