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Set the scaling factor of a game object. Modify the attenuation computations on this game object to simulate sounds with a a larger or smaller area of effect.
- Returns:
- AK_Success when successful
- AK_InvalidParameter if the scaling factor specified was 0 or negative.
- Parameters:
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in_GameObjectID |
Game object identifier |
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in_fAttenuationScalingFactor |
Scaling Factor, 1 means 100%, 0.5 means 50%, 2 means 200%, and so on. |
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