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AKRESULT __cdecl AK::SoundEngine::SetGameObjectOutputBusVolume ( AkGameObjectID  in_gameObjectID,
AkReal32  in_fControlValue  

Set the output bus volume (direct) to be used for the specified game object. The control value is a number ranging from 0.0f to 1.0f.

See also:
Always returns AK_Success
in_gameObjectID  Associated game object ID
in_fControlValue  Dry level control value, ranging from 0.0f to 1.0f (0.0f stands for 0% dry, while 1.0f stands for 100% dry)