Wwise 版本
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AKRESULT __cdecl AK::SoundEngine::SetObjectObstructionAndOcclusion ( AkGameObjectID  in_ObjectID,
AkUInt32  in_uListener,
AkReal32  in_fObstructionLevel,
AkReal32  in_fOcclusionLevel  

Set a game object's obstruction and occlusion levels. This method is used to affect how an object should be heard by a specific listener.

See also:
Always returns AK_Success
in_ObjectID  Associated game object ID
in_uListener  Listener index (0: first listener, 7: 8th listener)
in_fObstructionLevel  ObstructionLevel: [0.0f..1.0f]
in_fOcclusionLevel  OcclusionLevel: [0.0f..1.0f]