Note: This a convenience method for rapid prototyping. To reduce executable code size register/link only the plug-ins required by your game
Definition at line 35 of file AllPluginsRegistrationHelpers.h.
References AK_CHECK_ERROR, AK_Success, AKCOMPANYID_AUDIOKINETIC, AKEFFECTID_COMPRESSOR, AKEFFECTID_DELAY, AKEFFECTID_EXPANDER, AKEFFECTID_FLANGER, AKEFFECTID_GAIN, AKEFFECTID_GUITARDISTORTION, AKEFFECTID_HARMONIZER, AKEFFECTID_MATRIXREVERB, AKEFFECTID_METER, AKEFFECTID_PARAMETRICEQ, AKEFFECTID_PEAKLIMITER, AKEFFECTID_PITCHSHIFTER, AKEFFECTID_ROOMVERB, AKEFFECTID_SCE_AUDIO3D, AKEFFECTID_SCE_AUDIO3D_ATTACHMENT, AKEFFECTID_SCE_AUDIO3D_SINK_EFFECT, AKEFFECTID_STEREODELAY, AKEFFECTID_TIMESTRETCH, AKEFFECTID_TREMOLO, AkPluginTypeEffect, AkPluginTypeMixer, CreateCompressorFX(), CreateCompressorFXParams(), CreateDelayFX(), CreateDelayFXParams(), CreateExpanderFX(), CreateExpanderFXParams(), CreateFlangerFX(), CreateFlangerFXParams(), CreateGainFX(), CreateGainFXParams(), CreateGuitarDistortionFX(), CreateGuitarDistortionFXParams(), CreateHarmonizerFX(), CreateHarmonizerFXParams(), CreateMatrixReverbFX(), CreateMatrixReverbFXParams(), CreateMeterFX(), CreateMeterFXParams(), CreateParametricEQFX(), CreateParametricEQFXParams(), CreatePeakLimiterFX(), CreatePeakLimiterFXParams(), CreatePitchShifterFX(), CreatePitchShifterFXParams(), CreateRoomVerbFX(), CreateRoomVerbFXParams(), CreateSceAudio3dAttachment(), CreateSceAudio3dMixer(), CreateSceAudio3dMixerParams(), CreateSceAudio3dSinkEffect(), CreateSceAudio3dSinkEffectParams(), CreateStereoDelayFX(), CreateStereoDelayFXParams(), CreateTimeStretchFX(), CreateTimeStretchFXParams(), CreateTremoloFX(), CreateTremoloFXParams(), NULL, and RegisterPlugin().
Referenced by RegisterAllBuiltInPlugins().