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void __cdecl AK::SoundEngine::SetRandomSeed ( AkUInt32  in_uSeed  ) 

Set the random seed value. Can be used to synchronize randomness across instances of the Sound Engine.

This seeds the number generator used for all container randomizations; since it acts globally, this should be called right before any PostEvent call where randomness synchronization is required, and cannot guarantee similar results for continuous containers.
in_uSeed  Random seed.