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This section documents the versions of the various tools used to build the current version of the Wwise Sound Engine.
The following versions of Microsoft Visual Studio are used to build the Wwise libraries:
You will notice that the Wwise SDK installation directories are suffixed with "_vc" + version nubmer (such as "_vc90" or "_vc120") for both Win32 and x64:
If you are using a different version of Visual Studio, or if you don't want your game to depend on either of the above-mentioned versions of the CRT DLL, you can link to the libraries from the Debug (StaticCRT), Profile (StaticCRT), and Release (StaticCRT) folders instead.
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Caution: In order to build the 64-bit version of C++ projects for the Windows platform, you must have the optional "X64 Compilers and Tools" component installed with Visual Studio. The following instructions are for Visual Studio 2008 and later editions. To verify if the "X64 Compilers and Tools" are installed or not:
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Note: Support for Visual Studio 2005 was removed in Wwise version 2010.3. |
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Note: Please make sure that the DirectX® SDK's environment variable DXSDK_DIR points to the proper directory if you have multiple versions of the SDK. |