版本
menu_open

Example 2: Minigun

The Minigun example demonstrates how the sounds of a complex firearm can be simulated in a game by using Wwise.

To listen to the Minigun example:

  1. In the Sessions tab of the Project Explorer, go in the Soundcaster Sessions section, expand the Minigun work unit and double-click the Minigun Soundcaster session.

    The session is loaded into the Soundcaster.

  2. You can then do any of the following:

    • Play the “Play_Minigun” event.

    • Play the “Stop_Minigun” event.

    • Select a material from the list to hear the shells falling on different materials.


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅