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Loads and unloads a soundbank at the specified moment. More...
Inherits AkUnityEventHandler.
Public Attributes | |
string | bankName = "" |
Name of the bank, as specified in the Wwise project. |
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bool | loadAsynchronous = false |
Check this to load the bank in background. Be careful, if events are triggered and the bank hasn't finished loading, you'll have "Event not found" errors. |
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List< int > | unloadTriggerList = new List<int>() {AkUnityEventHandler.DESTROY_TRIGGER_ID } |
Reserved. |
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const int | MAX_NB_TRIGGERS = 32 |
Since our mask is a 32 bits integer, we can't have more than 32 triggers. |
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List< int > | triggerList = new List<int>() { START_TRIGGER_ID } |
List containing the enabled triggers. |
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bool | useOtherObject = false |
This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object. |
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Static Public Attributes | |
static Dictionary< uint, string > | triggerTypes = AkTriggerBase.GetAllDerivedTypes () |
Will contain the types of all the triggers derived from AkTriggerBase at runtime. |
Loads and unloads a soundbank at the specified moment.