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AkSwitch Class Reference

This will call AK::SoundEngine::SetSwitch whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it. More...

Inherits AkUnityEventHandler.

List of all members.

Public Attributes

int  groupID
  Switch Group ID, as defined in WwiseID.cs.
int  valueID
  Switch Value ID, as defined in WwiseID.cs.
const int  MAX_NB_TRIGGERS = 32
  Since our mask is a 32 bits integer, we can't have more than 32 triggers.
List< int >  triggerList = new List<int>() { START_TRIGGER_ID }
  List containing the enabled triggers.
bool  useOtherObject = false
  This property is usefull only when used with colliders. When enabled, the target of the action will be the other colliding object. When disabled, it will be the current object.

Static Public Attributes

static Dictionary< uint, string >  triggerTypes = AkTriggerBase.GetAllDerivedTypes ()
  Will contain the types of all the triggers derived from AkTriggerBase at runtime.

Detailed Description

This will call AK::SoundEngine::SetSwitch whenever the selected Unity event is triggered. For example this component could be set on a Unity collider to trigger when an object enters it.

See also:
  • soundengine_switch
Generated on Tue Aug 23 02:45:00 2016 for Wwise Unity Integration by  doxygen 1.6.3

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