During the installation process, the following changes were made to your Unity project:
Disable Audiooption in
Edit > Project Settings > Audiowas selected. This disables the built-in audio system.
- If the "Create WwiseGlobal GameObject" check box has been checked, a game object named "Wwise Global" was created in the current scene. This object has the global scripts
AkTerminatorto initialize Wwise. There are a few customizable options in the initializer script.
- The SoundBank path property was set on the AkInitializer component, according to the path you specified in the
Wwise Setupwindow. This can be changed at any time.
Script Execution Orderhas been set for sensitive Wwise scripts (
- If the "Add Ak Listener to Main Camera" check box has been checked, the Audio Listener component has been removed from the Main Camera object, and the default
AkAudioListener.csscript has been set on the Main Camera object.
Play in Backgroundoption has been enabled for Windows to allow you to connect the Wwise Profiler.
Generated on Tue Aug 23 02:44:59 2016 for Wwise Unity Integration by 1.6.3