Wwise Fundamentals

版本
arrow_right 目录
  •  Wwise SDK 2015.1.9
    •  Wwise Help
      •  The Wwise Project Adventure
        •  Wwise Fundamentals
          •  Introducing Wwise
            •  Integrating Audio in your Game
              •  The Project Hierarchy
                •  Understanding Events
                  •  What are Game Objects?
                    •  What are Game Syncs?
                      •  Creating Simulations
                        •  Profiling and Troubleshooting
                          •  Understanding SoundBanks
                            •  The Wwise Sound Engine
                              •  Listeners
                                •  Division of Tasks Between Designer and Programmer
                                  •  Division of Tasks Between Designer and Programmer
                                    •  Sound Designer Responsibilities
                                      •  Audio Programmer Responsibilities
                                        •  Project Planning
                                        •  Conclusion
                                        •  Cube Integration
                                          •  Sample Project
                                            •  Wwise Unity Integration
                                              •  Wwise Unreal Plug-in

                                                其他文档

                                                • Wwise Audio Lab​

                                                Chapter 12. Division of Tasks Between Designer and Programmer

                                                Table of Contents

                                                Division of Tasks Between Designer and Programmer
                                                Sound Designer Responsibilities
                                                Audio Programmer Responsibilities
                                                Project Planning