Wwise 2015.1.9 Revision 1910
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Wwise®, Audiokinetic®, Actor-Mixer®, SoundFrame® and SoundSeed® are registered trademarks, and Master-Mixer™, SoundCaster™ and Randomizer™ are trademarks, of Audiokinetic. Other trademarks, trade names or company names referenced herein may be the property of their respective owners.
Table of Contents
- 1. Introducing Wwise
- 2. Integrating Audio in your Game
- 3. The Project Hierarchy
- 4. Understanding Events
- 5. What are Game Objects?
- 6. What are Game Syncs?
- 7. Creating Simulations
- 8. Profiling and Troubleshooting
- 9. Understanding SoundBanks
- 10. The Wwise Sound Engine
- 11. Listeners
- 12. Division of Tasks Between Designer and Programmer
- 13. Conclusion