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At the basic level, you can usually count on the playback of swings and impact to share the same implementation technique across different weapons. Additional accents and special moves may be unique; however, there is usually a logic to what attacks can be shared by multiple weapons and which may require special handling. Whether designing a single sound for each action, or working from a pool of basic sounds that can be used as building blocks, how you approach the design often begins with knowing how it will be implemented in the game.
In this example, we are going to use unique weapon swing sounds created using the SoundSeed Air - Whoosh plug-in. The Whoosh plug-in generates sounds made as a simulated object passes through the air. This makes it perfectly suited for close combat weapon swooshes, bullet fly-bys, and other motion sounds.
We'll also take a different approach for weapon impacts and combine different material type sounds, based on the surface type (or types) being impacted. This methodology allows us to get a maximum of diversity out of a core set of audio files, by utilizing the surface type switches already created for footsteps.