版本
menu_open

Game-Defined Auxiliary Sends

In addition to setting user-defined auxiliary busses, up to four game-defined auxiliary busses can be set by the game engine or managed programmatically outside of the authoring application for each game object. Auxiliary busses defined by the game can be used for reverbs, game-state dependant effects, interactive mixing, or any other game-defined usage. Additionally, the sound designer has control from the user interface to enable and offset the game-defined auxiliary send volumes on a per sound basis from the General Settings tab in the Property Editor.

Enabling game-defined auxiliary sends in the Property Editor

Game objects can be routed to a combination of game-defined and user-defined auxiliary busses for a total of eight independent auxiliary targets (four game-defined and four user-defined).

[Note] Designer Note

The final send volume is the combination of the game-defined auxiliary send volume from the UI and the SetGameObjectAuxSendValues() SDK function set by a programmer.


此页面对您是否有帮助?

需要技术支持?

仍有疑问?或者问题?需要更多信息?欢迎联系我们,我们可以提供帮助!

查看我们的“技术支持”页面

介绍一下自己的项目。我们会竭力为您提供帮助。

来注册自己的项目,我们帮您快速入门,不带任何附加条件!

开始 Wwise 之旅